LIVE Β· FORTNITE CREATIVE / UEFN Β· ROBLOX

See UGC gaming trends before they peak.

The market-intelligence layer for user-generated gaming. Every figure on this page carries the timestamp it was measured at, the number of samples behind it, and a link to how it was computed.

β–Έ 336K indexed Β· 966 sampled nowβ–Έ 117 days retainedβ–Έ Append-only history
Last updated: Saturday, August 29, 2026 Β· 18:00 UTC
2 platforms
Fortnite Β· Roblox
336K
Experiences in the registry
117 days
Retained history. Epic’s public API serves 7 β€” unpolled days are gone for everyone else
966
Carrying a sample in the latest bucket. Tiered polling rotates the catalogue, so this is a slice of the registry, not all of it
The platform

A terminal for the UGC economy.

Four surfaces over one dataset, built for the people deciding where attention β€” and budget β€” goes next.

Data integrity

Numbers your team can interrogate.

Most gaming dashboards ask you to trust a number. Every metric here carries three attributes instead β€” visible on the figure itself, and carried through every export and API response.

Freshness 2026-08-29 18:00 UTC

The snapshot time behind every figure, as an absolute UTC stamp. Both sources are current.

Confidence SAMPLE COUNT

We publish the number of observations behind a figure rather than a letter grade, so thin coverage is visible instead of averaged away.

Methodology ONE CLICK

Source, cadence and computation for every metric, including what we deliberately do not publish. Read it β†’

Brand intelligence

Where IP meets the UGC audience.

UGC experiences are where a large share of young players now spend their time. We help brand and IP teams find the right experiences, price a partnership, and measure what it moved β€” with the rigour expected of any other media buy.

B/1

Brand-safety screening

Every tracked experience carries a safety score derived from public metadata, so a shortlist can be filtered before it reaches legal review.

B/2

Media-value estimation

Exposure valued against observed concurrency, not follower counts or media-kit claims. The estimate ships with its inputs.

B/3

Activation lift measurement

Baseline versus activation-window CCU against a control cohort. In private beta β€” we publish lift results only once a campaign has enough pre-period history to support the claim.

What we will not do
  • βœ•No modelled numbers presented as measured.Estimates are labelled as estimates and carry their method.
  • βœ•No back-filled history.Fact tables are append-only. A day we did not poll stays empty rather than being interpolated.
  • βœ•No case studies we cannot reproduce.Activation results appear here only when the underlying campaign data is queryable by the client.
  • βœ•No hidden degradation.When a source lags, the figure is labelled stale β€” it does not silently keep rendering as live.
Live right now

Largest experiences by daily CCU

Full Market Pulse β†’
MEAN CCU OVER THE LAST COMPLETE DAY Β· SNAPSHOT 2026-08-29 18:00 UTCΞ” COMPARES EACH EXPERIENCE AGAINST ITS OWN PRIOR DAY β€” WHY NOT A BLENDED INDEX β†’
How the data is built

Boring, rigorous plumbing.

STEP / 01

Poll

Epic Data API and Roblox public endpoints on a 30-minute target cadence, with per-source token budgets and circuit breakers. Every figure carries its own freshness stamp.

STEP / 02

Snapshot

Append-only, idempotent writes to partitioned fact tables. History is extended, never rewritten.

STEP / 03

Roll up

Aggregation to 5-minute, hourly and daily grains in SQL, watermarked so a re-run cannot double-count.

STEP / 04

Serve

One read gateway behind the terminal, exports and API β€” so every surface answers from the same rollups.

Epic’s public API retains 7 days of history. We hold 117 days and counting β€” a day nobody polls is lost to everyone, permanently. That is the asset.

Get access

The UGC economy finally has a data layer.

Market Pulse is open to everyone. Brand intelligence is rolling out to partner teams.